txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------



//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

ability "Type_Flying"
ability "Type_Shield"
Ability "CaptainAmericaTargeting"
Ability "FalconMovie_Flying"
Ability "TechnoAccessAbility"
Ability "Wall_Jump"
Ability "AtlasDodge"
Ability "High_Jump"
Ability "LungeBackFlip"
Ability "Twirl"
Ability "MinifigHyperJump"
Ability "MechFlyingOverrideFallLandAnimsAbility"
Ability "AddMaskWhenUnderWater"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( IdleAnim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle", Idle4Anim = "Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.41, ZoomMultiplier = 1.1 )
Ability "BlackCatGrapple"
Ability "AudioReactionDataGenMale1VOX"
Ability "Fighting_Flying"
Ability "Dash_Attack"
	
//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "AmericaShield" always_got away
default_item "WinterSoldier_GrappleGun" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

can_grapple
grapple_gun_locator=1
has_whip tex="4_Chain"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Falcon"
vfxlevel_override "VFX_CaptainAmerica" Extra_slot1

//streaks

  StreakInitializationData
          Life 0.3
          WidthScale 1.0
          Colour 0 0 0 255
          MaterialSpecial "vFalcon_WingStreak_Ob1"
  EndStreakData